
I have recently stumbled on this great podcast that goes in depth into the world of game audio.
Here is what the creators had to say about their project:
"The general premise of the Game Audio Podcast is to provide an entertaining perspective into our little corner of the world, and shed some light on the challenges we’re all facing through discussion topics, industry related news, the game audio showroom, gear news, and special guests.
The idea came from discussions that get started at conventions, in sessions, on forums, and in chat rooms throughout the year. Often we would find ourselves talking with peers about general concepts, techniques, creative solutions to limitations…and we found that, for us, it wasn’t enough to just touch base once and awhile and throw around our experiences and opinions.
Our goal is to extend some of those conversations and share the idea’s and thoughts that come from mixing up a diverse group of professionals and engage them in a topical discussion.
Our first Episode was launched in late November and Episode 2 has just launched last week, and we plan on delivering new episodes every 2-4 weeks.
We are eager to develop and continue a dialog with the community, and we hope to provide a valuable resource for people interested in Game Audio.
Website:
http://www.gameaudiopodcast.com
iTunes Link:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341787581&subMediaType=Audio
Episode #1 Details:
- Special Guest: Carsten Rojahn - Ignition Entertainment - Sound Designer
- Discussion: Sound Design vs Integration
- PlayRoom – Uncharted 2
Episode #2 Details:
- Special Guests:
Julian Kwasneski - Bay Area Sound - Audio Director
David Steinwedel - 2k Marin - Senior Sound Designer
Kenneth Young - Media Molecule - Audio Director
-Discussion: Footsteps & Foley – Design and Integration
-Sound of the week: Stuka Dive Bomber
-Play Room: Battlefield 1943
Episode #3 Details:
-Special Guests:
TBD
-Discussion: Interactive and Dynamic Music
About the creators:
Anton Woldhek is a graduate from the Utrecht School for the Arts where he focused on sound and music technology. His passion for games and sound eventually led him to the area of interactive audio for games. Anton got his first real world experience working for Jamey Scott of Dramatic Audio Inc. He was involved with the creation of sound for Killzone2. Anton is currently a Sound Designer employed at Guerrila Games in the Netherlands.
Damian Kastbauer is a freelance Technical Sound Designer working with the Bay Area Sound Department pulling off cool implementation tricks and spreading the word about interactive audio.
Sincerely,
Anton Woldhek and Damian Kastbauer
Game Audio Podcast Founders "
I seriously recommend anyone somehow related to game audio to check this out.It is unbelievably informational and educational.
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